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Oh, make me over…

Thursday, January 15th, 2009

This blog doesn’t even have a pulse; I don’t think it ever did!

My New Year’s Resolution, besides everyone’s typical one of hitting the treadmill more often, was to give this blog a fighting chance. Of course, now it’s Jan. 15 16 and I still haven’t written diddly. Oops. It’s a lot easier to flip on the TV or my even-more-neglected 360 than it is to open Wordpress, but hopefully this post won’t be the last.

While writing every day for my real web job drains my strength, I hope to at least find the time to bash 500 words into my mac’s keys. How do people get in the habit of doing this?

Here goes nothing… (well, hopefully it’s not.)

Guitar Hero: WT is posing stiff competition to Rock Band 2

Tuesday, October 28th, 2008

Everyone who knows me can tell I’m addicted to rock games. While more hardcore gamers may look down their nose at its fans, there is nothing more fun to me lately than banging around on my Rock Band drums.

I snatched up the first and second Rock Bands, but I was hesitant about Guitar Hero: World Tour. I feel like I need to pick a side in the music game war, lest I’ll be spending even more of my cash on peripherals, and that side seemed easy to pick after the soulless effort that was Guitar Hero III.

But now they have to go and make it hard. Harmonix promised additional free tracks after the release of Rock Band 2, so I was excited to see what they’d offer. And then they had to go and critically fumble. Who are they catering to with this track selection? Indie music fans… who probably don’t play video games? Nice job, Harmonix, don’t even try making it up to me with the Presidents of the USA pack - my heart is already wandering…

Because meanwhile, Guitar Hero: World Tour’s track selection is getting better. While only a few of the original releases pulled me in (Tool, 311, NOFX, and Sublime - all who are new to any games), they seem to have the right idea when adding new content, including the new Metallica album. I’m not sure if I can dig anything newer than the Black album, but I see where they are trying to appeal to, and I like it. You also can’t deny the truth behind Friday’s Penny Arcade strip. Still, GH3’s only real redeeming value to me was that their newest guitar beat Harmonix’s first Rock Band one solidly. That game didn’t hold a lot of replay value for me, which kind of defeats the point for a music game.

Am I going to pick up Guitar Hero: World Tour? Not yet, but I am wagging my finger at Harmonix, too. Hey Harmonix, release a 90s punk pack with more Bad Religion and NOFX, and I won’t say another word.

NPR shows us again how reporters get it wrong

Monday, January 14th, 2008

Wired’s gaming blog brought up a NPR report about the Halo book, where the reporter essentially trashed gamers and insulted their intelligence with back-handed comments. Sadly, this isn’t an exception to the media rule; gamers are treated as weird because, generally, the people that are making the mainstream news don’t play games.

When I got my Omeganaut news last year, I was at work at a local tv outlet owned by a giant megacorp. I was essentially laughed at by some coworkers for my excitement, and, no, I kept myself pretty restrained until I could go to the parking lot and actually freak out. Later, I had to explain to a couple employees what modern video games were like, and deal with back-handed remarks of “Well, I don’t let my child play those because I don’t want them to be socially inept.”

This is not an anecdote of the trials of being a geek in a non-geek world, because we all know that one. Instead, this is meant to show that those that report the news, especially on the local level, are not of the gaming demographic, and sometimes have no desire to understand that gaming demographic. I even live in the tech-savvy town of Austin, which hosts plenty of developers and publishers; I’m sure it’s worse for other places. They let negative examples influence their opinions, never trying to do any deeper digging. These are the people reporting the news! That’s their jobs!

My geek soapbox aside, what Joffe-Walt did is poor journalism, no matter what she was reporting on. She didn’t have what is sometimes called “fingertips” on the issue: basic knowledge that could lead to asking good questions and creating a strong piece. Instead, she chose to let bias form her story and her questioning, something that should be a lesson to any reporter.